<?xml version="1.0" encoding="US-ASCII" ?>
<template unique_id="g22w10e5:-hb3b31jso6ro" version="1">
	<advantage_list>
		<advantage_container version="2" open="yes" type="metatrait">
			<name>Chain Golem</name>
			<advantage_container version="2" open="no">
				<name>Advantages</name>
				<advantage version="2">
					<name>Flexibility (Double-Jointed)</name>
					<type>Physical</type>
					<base_points>15</base_points>
					<reference>B56</reference>
					<categories>
						<category>Advantage</category>
					</categories>
					<skill_bonus>
						<name compare="is">climbing</name>
						<specialization compare="is anything"></specialization>
						<amount>5</amount>
					</skill_bonus>
					<skill_bonus>
						<name compare="is">escape</name>
						<specialization compare="is anything"></specialization>
						<amount>5</amount>
					</skill_bonus>
				</advantage>
				<advantage version="2">
					<name>Increased Dexterity</name>
					<type>Physical</type>
					<levels>2</levels>
					<points_per_level>20</points_per_level>
					<modifier version="1" enabled="no">
						<name>No Fine Manipulators</name>
						<cost type="percentage">-40</cost>
						<affects>total</affects>
					</modifier>
					<reference>B15</reference>
					<categories>
						<category>Advantage</category>
						<category>Attribute</category>
					</categories>
					<attribute_bonus>
						<attribute>dx</attribute>
						<amount per_level="yes">1</amount>
					</attribute_bonus>
				</advantage>
				<advantage version="2">
					<name>Increased Health</name>
					<type>Physical</type>
					<levels>2</levels>
					<points_per_level>10</points_per_level>
					<reference>B14</reference>
					<categories>
						<category>Advantage</category>
						<category>Attribute</category>
					</categories>
					<attribute_bonus>
						<attribute>ht</attribute>
						<amount per_level="yes">1</amount>
					</attribute_bonus>
				</advantage>
				<advantage version="2">
					<name>Injury Tolerance (Diffuse)</name>
					<type>Physical, Exotic</type>
					<base_points>100</base_points>
					<modifier version="1" enabled="no">
						<name>Infiltration</name>
						<cost type="percentage">40</cost>
						<affects>total</affects>
						<reference>P53</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Swarm</name>
						<cost type="percentage">80</cost>
						<affects>total</affects>
						<reference>P53</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Swarm</name>
						<cost type="percentage">160</cost>
						<affects>total</affects>
						<reference>P53</reference>
						<notes>Can Affect Substantial</notes>
					</modifier>
					<reference>B60</reference>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Modified Arms</name>
					<type>Physical, Exotic</type>
					<modifier version="1" enabled="no">
						<name>One Arm: @Arm@</name>
						<cost type="multiplier">0.5</cost>
					</modifier>
					<modifier version="1">
						<name>Extra-Flexible</name>
						<cost type="points">10</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Foot Manipulator</name>
						<cost type="points">-6</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>No Physical Attack</name>
						<cost type="points">-10</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Short</name>
						<cost type="points">-10</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Weak</name>
						<cost type="points">-5</cost>
						<affects>total</affects>
						<notes>Half body ST</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Weak</name>
						<cost type="points">-10</cost>
						<affects>total</affects>
						<notes>Quarter body ST</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Weapon Mount</name>
						<cost type="points">-16</cost>
						<affects>total</affects>
					</modifier>
					<reference>B53</reference>
					<categories>
						<category>Advantage</category>
						<category>Disadvantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Stretching</name>
					<type>Physical, Exotic</type>
					<levels>1</levels>
					<points_per_level>6</points_per_level>
					<modifier version="1" enabled="no">
						<name>Force Extension</name>
						<cost type="percentage">50</cost>
						<affects>total</affects>
						<reference>P78</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Limited</name>
						<cost type="percentage">-20</cost>
						<affects>total</affects>
						<reference>P78</reference>
						<notes>Arms Only</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Limited</name>
						<cost type="percentage">-20</cost>
						<affects>total</affects>
						<reference>P78</reference>
						<notes>Legs Only</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Limited</name>
						<cost type="percentage">-40</cost>
						<affects>total</affects>
						<reference>P78</reference>
						<notes>@Single Limb@</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Limited</name>
						<cost type="percentage">-50</cost>
						<affects>total</affects>
						<reference>P78</reference>
						<notes>Neck Only</notes>
					</modifier>
					<modifier version="1">
						<name>Reduced Time</name>
						<cost type="percentage">20</cost>
						<levels>1</levels>
						<affects>total</affects>
					</modifier>
					<reference>B88</reference>
					<notes>Limbs extend by getting thinner</notes>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
			</advantage_container>
			<advantage_container version="2" open="no">
				<name>Disadvantages</name>
				<advantage version="2">
					<name>Ham-Fisted</name>
					<type>Physical</type>
					<base_points>-5</base_points>
					<reference>B138</reference>
					<categories>
						<category>Disadvantage</category>
					</categories>
					<skill_bonus>
						<name compare="contains">artist</name>
						<specialization compare="is anything"></specialization>
						<amount>-3</amount>
					</skill_bonus>
					<skill_bonus>
						<name compare="is">jeweler</name>
						<specialization compare="is anything"></specialization>
						<amount>-3</amount>
					</skill_bonus>
					<skill_bonus>
						<name compare="is">knot-tying</name>
						<specialization compare="is anything"></specialization>
						<amount>-3</amount>
					</skill_bonus>
					<skill_bonus>
						<name compare="is">leatherworking</name>
						<specialization compare="is anything"></specialization>
						<amount>-3</amount>
					</skill_bonus>
					<skill_bonus>
						<name compare="is">lockpicking</name>
						<specialization compare="is anything"></specialization>
						<amount>-3</amount>
					</skill_bonus>
					<skill_bonus>
						<name compare="is">pickpocket</name>
						<specialization compare="is anything"></specialization>
						<amount>-3</amount>
					</skill_bonus>
					<skill_bonus>
						<name compare="is">sewing</name>
						<specialization compare="is anything"></specialization>
						<amount>-3</amount>
					</skill_bonus>
					<skill_bonus>
						<name compare="is">sleight of hand</name>
						<specialization compare="is anything"></specialization>
						<amount>-3</amount>
					</skill_bonus>
					<skill_bonus>
						<name compare="is">surgery</name>
						<specialization compare="is anything"></specialization>
						<amount>-3</amount>
					</skill_bonus>
					<skill_bonus>
						<name compare="is">machnist</name>
						<specialization compare="is anything"></specialization>
						<amount>-3</amount>
					</skill_bonus>
					<skill_bonus>
						<name compare="contains">mechanic</name>
						<specialization compare="is anything"></specialization>
						<amount>-3</amount>
					</skill_bonus>
					<skill_bonus>
						<name compare="contains">fast-draw</name>
						<specialization compare="is anything"></specialization>
						<amount>-3</amount>
					</skill_bonus>
					<prereq_list all="yes">
						<advantage_prereq has="no">
							<name compare="is">high manual dexterity</name>
							<notes compare="is anything"></notes>
						</advantage_prereq>
					</prereq_list>
				</advantage>
				<advantage version="2">
					<name>Invertebrate</name>
					<type>Physical, Exotic</type>
					<base_points>-20</base_points>
					<reference>B140</reference>
					<categories>
						<category>Disadvantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>No Injury Tolerance (Homogenous)</name>
					<type>Physical</type>
					<base_points>-40</base_points>
					<categories>
						<category>Disadvantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>No Injury Tolerance (No Blood)</name>
					<type>Physical</type>
					<base_points>-5</base_points>
					<categories>
						<category>Disadvantage</category>
					</categories>
				</advantage>
			</advantage_container>
			<advantage_container version="2" open="no">
				<name>Perks</name>
				<advantage version="2">
					<name>Can change facing as a free action</name>
					<type>Physical</type>
					<base_points>1</base_points>
					<notes>This involves twisting hands backward, twisting head completely around, etc.</notes>
					<categories>
						<category>Perk</category>
					</categories>
				</advantage>
			</advantage_container>
		</advantage_container>
	</advantage_list>
</template>
